App Store Economics, Part 2
Friday, November 28th, 2008
In the first part of this post I promised to publish my own App Store statistics as an example of how things can go in the world of iPhone applications.
Konstantin Anoshkin
Friday, November 28th, 2008
In the first part of this post I promised to publish my own App Store statistics as an example of how things can go in the world of iPhone applications.
Wednesday, November 19th, 2008
Yes, ladies and gentlemen, this is the end of the world. At least, of the one some of us kept affection for. At the very least, of the one we’ve got used to. Anyway. The big bad crisis of good old capitalism is here and now. It’s time to reassess our work and our pay, time to move the goalposts around a bit while panic keeps others so busy that they won’t notice.
What about App Store? Is it a market vulnerable enough to drive coders out of business? Is it even a kind of market we fully understand?
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Tuesday, September 30th, 2008
Another refresh bringing both bug fixes and new features. Read more »
Saturday, September 20th, 2008
Hot on the heels of Mobile Lines 1.1 update here comes a certain rise in popularity. As I’m writing this post, Mobile Lines has reached #41 in Top Paid Games and #90 in Top Paid Apps in the Russian App Store.
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Wednesday, September 17th, 2008
After a whole week in review the update is finally out. There’s a lot in it. Read more »
Tuesday, September 9th, 2008
Sometimes programs crash. This annoys users and developers alike. Users are frustrated because they cannot use crashing software, developers are frustrated because they have to hunt bugs instead of doing something creative and rewarding. How do we communicate if an iPhone application crashes? Read more »
Sunday, September 7th, 2008
I’m happy to introduce a version of Lines for iPhone/iPod Touch. Here are the product page and its App Store link. Read more »